Thorpe Park Queue Times

How Busy Was Thorpe Park on Thursday, 9 July 2026?

Thorpe Park was busy on Thursday, 9 July 2026. Across the day the average wait across all rides was 31 minutes, with the longest queue reaching 114 minutes for Tidal Wave around 14:00. The full hour-by-hour breakdown for every ride is below.

Average wait in minutes per ride per hour (UK time), recorded on the day from the park's live wait-time system.

  • Longest wait of the day: Tidal Wave at 114 minutes (around 14:00).
  • Average across all rides: 31 minutes.
  • Quietest hour: 10:00 UK time.
Ride09:0010:0011:0012:0013:0014:0015:0016:0017:00Avg
Tidal Wave––––5711487482065
Hyperia–54768994845555264
Storm Surge–236979846757514559
The Swarm–226395705068442254
SAW - The Ride–105878636649432249
Colossus–114374795742361545
Stealth–85267564745331941
Nemesis Inferno–9596262463931840
The Walking Dead©: The Ride–63957515233221434
Rush–9374840403320629
Ghost Train–––38413026151528
Samurai–72934363321201124
Depth Charge563348232731262124
Detonator–5242629241710718
Flying Fish–7192227222016818
Quantum–10101710192212613
Big Easy Bumpers–510161820105511
Dobble Tea Party–569101210558
Mr Monkey's Banana Ride–588109101058
High Striker–555555555
Ready Player One 4D Experience | Age Rating 12A–––5555555

Cells show the average standby wait during that hour. Blue = 20 min or under, orange = 21–60 min, navy = over 60 min.

What happened on Thursday, 9 July 2026

Thursday 9 July was a busy day at Thorpe Park. Across every ride we recorded, the average standby wait came out at 31 minutes, about 51% above the 21-minute average across every day we have recorded.

That makes it a busier-than-usual Thursday — other Thursdays in the archive average 19 minutes. Against July as a whole, which averages 27 minutes, it was one of the heavier days of the month.

Queues followed the usual pattern: they built through the morning, peaked across the middle of the day (averaging 42 minutes between 12:00 and 15:00), then eased off through the afternoon. The quietest hour across the park was 10:00. The single longest queue we recorded was Tidal Wave at 114 minutes, around 14:00.

The rides holding the longest queues were Tidal Wave, Hyperia and Storm Surge — Tidal Wave averaged 65 minutes across the whole day and touched 114 at its worst. Six rides averaged 45 minutes or more, which is the point at which a day starts to feel like queueing rather than riding. At the other end, four rides averaged 10 minutes or less — Dobble Tea Party, Mr Monkey's Banana Ride, High Striker and Ready Player One 4D Experience | Age Rating 12A were close to walk-on for most of the day. The spread between the busiest and quietest ride was 60 minutes, which is wide enough that where you chose to walk mattered more than when you arrived.

At this level the day needs a plan. The first and last hours are worth several times the middle of the day, the lunchtime peak is best spent on the higher-throughput rides, and this is the point at which a single targeted Fastrack on the worst-moving queue starts to make financial sense. You can compare this with other dates in the full archive, work out which days of the year behave like this using the queue calendar, and read the underlying tactics in our guide to beating the queues and our analysis of whether Fastrack is worth it.

Based on readings taken every 2 minutes across 8 hours of operation, from 10:00 to 17:00, covering 21 rides. Figures are the wait times posted by the park, averaged per hour; a dash in the table means the ride reported no wait for that hour, usually because it was closed.

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