Thorpe Park Queue Times

How Busy Was Thorpe Park on Tuesday, 7 July 2026?

Thorpe Park was busy on Tuesday, 7 July 2026. Across the day the average wait across all rides was 32 minutes, with the longest queue reaching 100 minutes for Tidal Wave around 12:00. The full hour-by-hour breakdown for every ride is below.

Average wait in minutes per ride per hour (UK time), recorded on the day from the park's live wait-time system.

  • Longest wait of the day: Tidal Wave at 100 minutes (around 12:00).
  • Average across all rides: 32 minutes.
  • Quietest hour: 10:00 UK time.
Ride09:0010:0011:0012:0013:0014:0015:0016:0017:00Avg
Hyperia–557183757365573564
Tidal Wave–127110074––––64
Storm Surge–166374838080635564
The Swarm–316671657154262551
SAW - The Ride–266669637052371650
The Walking Dead©: The Ride–64860727568401248
Nemesis Inferno–165767606251231043
Colossus–14606760–34333343
Stealth–145065585841251441
Rush–115147384141241934
Ghost Train–––48544335151134
Depth Charge553235404242291527
Samurai–93538313533171326
Detonator–5323133202815521
Quantum–5181531152811516
Big Easy Bumpers–514232121186514
Flying Fish––––––5161010
Mr Monkey's Banana Ride–591291515559
Dobble Tea Party–579101010658
High Striker–510125510557
Ready Player One 4D Experience | Age Rating 12A–––5555555

Cells show the average standby wait during that hour. Blue = 20 min or under, orange = 21–60 min, navy = over 60 min.

What happened on Tuesday, 7 July 2026

Tuesday 7 July was a busy day at Thorpe Park. Across every ride we recorded, the average standby wait came out at 32 minutes, about 55% above the 21-minute average across every day we have recorded.

That makes it a busier-than-usual Tuesday — other Tuesdays in the archive average 21 minutes. Against July as a whole, which averages 27 minutes, it was one of the heavier days of the month.

Queues followed the usual pattern: they built through the morning, peaked across the middle of the day (averaging 44 minutes between 12:00 and 15:00), then eased off through the afternoon. The quietest hour across the park was 10:00. The single longest queue we recorded was Tidal Wave at 100 minutes, around 12:00.

The rides holding the longest queues were Hyperia, Tidal Wave and Storm Surge — Hyperia averaged 64 minutes across the whole day and touched 83 at its worst. Six rides averaged 45 minutes or more, which is the point at which a day starts to feel like queueing rather than riding. At the other end, five rides averaged 10 minutes or less — Flying Fish, Mr Monkey's Banana Ride, Dobble Tea Party and High Striker were close to walk-on for most of the day. The spread between the busiest and quietest ride was 59 minutes, which is wide enough that where you chose to walk mattered more than when you arrived.

At this level the day needs a plan. The first and last hours are worth several times the middle of the day, the lunchtime peak is best spent on the higher-throughput rides, and this is the point at which a single targeted Fastrack on the worst-moving queue starts to make financial sense. You can compare this with other dates in the full archive, work out which days of the year behave like this using the queue calendar, and read the underlying tactics in our guide to beating the queues and our analysis of whether Fastrack is worth it.

Based on readings taken every 2 minutes across 8 hours of operation, from 10:00 to 17:00, covering 21 rides. Figures are the wait times posted by the park, averaged per hour; a dash in the table means the ride reported no wait for that hour, usually because it was closed.

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