Thorpe Park Queue Times

How Busy Was Thorpe Park on Monday, 6 July 2026?

Thorpe Park was busy on Monday, 6 July 2026. Across the day the average wait across all rides was 31 minutes, with the longest queue reaching 110 minutes for Hyperia around 12:00. The full hour-by-hour breakdown for every ride is below.

Average wait in minutes per ride per hour (UK time), recorded on the day from the park's live wait-time system.

  • Longest wait of the day: Hyperia at 110 minutes (around 12:00).
  • Average across all rides: 31 minutes.
  • Quietest hour: 17:00 UK time.
Ride09:0010:0011:0012:0013:0014:0015:0016:0017:00Avg
Hyperia–6271110748567504270
Storm Surge–206468877361554659
The Swarm–307272676860362554
Tidal Wave–77358807960423054
SAW - The Ride–235875706252331749
Nemesis Inferno–186374656450331748
Colossus–156074536646251044
Stealth–134865575440241239
The Walking Dead©: The Ride–176556485939121138
Rush–8433937403217728
Ghost Train–––36413732121028
Depth Charge593146443334281327
Samurai–103638313027171425
Detonator–5342926301812520
Flying Fish–9212122301811517
Big Easy Bumpers–510191417197512
Mr Monkey's Banana Ride–5101013109859
Quantum–106871312658
Dobble Tea Party–56571010557
High Striker–5559611657
Ready Player One 4D Experience | Age Rating 12A–––5555555

Cells show the average standby wait during that hour. Blue = 20 min or under, orange = 21–60 min, navy = over 60 min.

What happened on Monday, 6 July 2026

Monday 6 July was a busy day at Thorpe Park. Across every ride we recorded, the average standby wait came out at 31 minutes, about 51% above the 21-minute average across every day we have recorded.

That makes it a busier-than-usual Monday — other Mondays in the archive average 23 minutes. Against July as a whole, which averages 27 minutes, it was one of the heavier days of the month.

Queues followed the usual pattern: they built through the morning, peaked across the middle of the day (averaging 42 minutes between 12:00 and 15:00), then eased off through the afternoon. The quietest hour across the park was 17:00. The single longest queue we recorded was Hyperia at 110 minutes, around 12:00.

The rides holding the longest queues were Hyperia, Storm Surge and The Swarm — Hyperia averaged 70 minutes across the whole day and touched 110 at its worst. Six rides averaged 45 minutes or more, which is the point at which a day starts to feel like queueing rather than riding. At the other end, five rides averaged 10 minutes or less — Mr Monkey's Banana Ride, Quantum, Dobble Tea Party and High Striker were close to walk-on for most of the day. The spread between the busiest and quietest ride was 65 minutes, which is wide enough that where you chose to walk mattered more than when you arrived.

At this level the day needs a plan. The first and last hours are worth several times the middle of the day, the lunchtime peak is best spent on the higher-throughput rides, and this is the point at which a single targeted Fastrack on the worst-moving queue starts to make financial sense. You can compare this with other dates in the full archive, work out which days of the year behave like this using the queue calendar, and read the underlying tactics in our guide to beating the queues and our analysis of whether Fastrack is worth it.

Based on readings taken every 2 minutes across 8 hours of operation, from 10:00 to 17:00, covering 21 rides. Figures are the wait times posted by the park, averaged per hour; a dash in the table means the ride reported no wait for that hour, usually because it was closed.

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