Thorpe Park Queue Times

How Busy Was Thorpe Park on Saturday, 12 September 2026?

Thorpe Park was moderately busy on Saturday, 12 September 2026. Across the day the average wait across all rides was 28 minutes, with the longest queue reaching 86 minutes for Hyperia around 13:00. The full hour-by-hour breakdown for every ride is below.

Average wait in minutes per ride per hour (UK time), recorded on the day from the park's live wait-time system.

  • Longest wait of the day: Hyperia at 86 minutes (around 13:00).
  • Average across all rides: 28 minutes.
  • Quietest hour: 10:00 UK time.
Ride09:0010:0011:0012:0013:0014:0015:0016:0017:0018:00Avg
Hyperia–5372738680828373–75
Nemesis Inferno–2749606466644936–52
SAW - The Ride–19526659676753374051
The Swarm–36535065556061433551
Stealth–22444750544846252540
Storm Surge–6273446514943353036
Colossus–19494747394530191534
Rush–10394136343435312532
The Walking Dead©: The Ride–8294637453428172029
Samurai–15334230383022352029
Ghost Train–––3633393027151528
Depth Charge515251423322630293023
Detonator–7233225242322151521
Quantum–8151718221825111016
Flying Fish–516212519181811515
Big Easy Bumpers–5101713181916101013
Tidal Wave–59710191412121511
Mr Monkey's Banana Ride–571171088557
Dobble Tea Party–5595685556
High Striker–5556665856
Ready Player One 4D Experience | Age Rating 12A–––555555–5

Cells show the average standby wait during that hour. Blue = 20 min or under, orange = 21–60 min, navy = over 60 min.

What happened on Saturday, 12 September 2026

Saturday 12 September was a moderately busy day at Thorpe Park. Across every ride we recorded, the average standby wait came out at 28 minutes, about 38% above the 20-minute average across every day we have recorded.

That makes it a busier-than-usual Saturday — other Saturdays in the archive average 19 minutes. Against September as a whole, which averages 16 minutes, it was one of the heavier days of the month. Weekends are consistently the busiest part of the week here, so this is the harder end of the spectrum to plan around.

Queues followed the usual pattern: they built through the morning, peaked across the middle of the day (averaging 33 minutes between 12:00 and 15:00), then eased off through the afternoon. The quietest hour across the park was 10:00. The single longest queue we recorded was Hyperia at 86 minutes, around 13:00.

The rides holding the longest queues were Hyperia, Nemesis Inferno and SAW - The Ride — Hyperia averaged 75 minutes across the whole day and touched 86 at its worst. Four rides averaged 45 minutes or more, which is the point at which a day starts to feel like queueing rather than riding. At the other end, four rides averaged 10 minutes or less — Mr Monkey's Banana Ride, Dobble Tea Party, High Striker and Ready Player One 4D Experience | Age Rating 12A were close to walk-on for most of the day. The spread between the busiest and quietest ride was 70 minutes, which is wide enough that where you chose to walk mattered more than when you arrived.

This is the level at which planning starts to pay. Rope-dropping the two rides with the longest queues, eating before 12:00, and saving re-rides for the final hour would each have been worth roughly one extra ride over the day. You can compare this with other dates in the full archive, work out which days of the year behave like this using the queue calendar, and read the underlying tactics in our guide to beating the queues.

Based on readings taken every 2 minutes across 9 hours of operation, from 10:00 to 18:00, covering 21 rides. Figures are the wait times posted by the park, averaged per hour; a dash in the table means the ride reported no wait for that hour, usually because it was closed.

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