Thorpe Park Queue Times

How Busy Was Thorpe Park on Monday, 15 June 2026?

Thorpe Park was quiet on Monday, 15 June 2026. Across the day the average wait across all rides was 14 minutes, with the longest queue reaching 51 minutes for Nemesis Inferno around 12:00. The full hour-by-hour breakdown for every ride is below.

Average wait in minutes per ride per hour (UK time), recorded on the day from the park's live wait-time system.

  • Longest wait of the day: Nemesis Inferno at 51 minutes (around 12:00).
  • Average across all rides: 14 minutes.
  • Quietest hour: 10:00 UK time.
Ride10:0011:0012:0013:0014:0015:0016:00Avg
Hyperia2440484341404039
Nemesis Inferno842515136271132
SAW - The Ride624444138271728
The Swarm93333312921924
Storm Surge58242932242020
Stealth52030302416819
Colossus53030222015819
Rush518241419181817
Samurai6132116151314
The Walking Dead©: The Ride51221141415913
Depth Charge55121716151312
Detonator5712121313510
Vortex5816101211510
Tidal Wave5589101288
Flying Fish987557
Big Easy Bumpers55588556
Quantum55555555
Dobble Tea Party55585555
Mr Monkey's Banana Ride55555555
High Striker55555555
Ready Player One 4D Experience | Age Rating 12A555555

Cells show the average standby wait during that hour. Blue = 20 min or under, orange = 21–60 min, navy = over 60 min.

What happened on Monday, 15 June 2026

Monday 15 June was a quiet day at Thorpe Park. Across every ride we recorded, the average standby wait came out at 14 minutes, roughly 30% below the 20-minute average across every day we have recorded.

That makes it a quieter-than-usual Monday — other Mondays in the archive average 23 minutes. Against June as a whole, which averages 16 minutes, it was one of the lighter days of the month.

Queues followed the usual pattern: they built through the morning, peaked across the middle of the day (averaging 18 minutes between 12:00 and 15:00), then eased off through the afternoon. The quietest hour across the park was 10:00. The single longest queue we recorded was Nemesis Inferno at 51 minutes, around 12:00.

The rides holding the longest queues were Hyperia, Nemesis Inferno and SAW - The Ride — Hyperia averaged 39 minutes across the whole day and touched 48 at its worst. At the other end, ten rides averaged 10 minutes or less — Detonator, Vortex, Tidal Wave and Flying Fish were close to walk-on for most of the day. The spread between the busiest and quietest ride was 34 minutes, which is wide enough that where you chose to walk mattered more than when you arrived.

On a day at this level, the standard tactics are enough on their own. Arriving at opening and working through the headline coasters first would have cleared the biggest queues before they built, and there would have been no case for paying to skip anything. You can compare this with other dates in the full archive, work out which days of the year behave like this using the queue calendar, and read the underlying tactics in our guide to beating the queues.

Based on readings taken every 2 minutes across 7 hours of operation, from 10:00 to 16:00, covering 21 rides. Figures are the wait times posted by the park, averaged per hour; a dash in the table means the ride reported no wait for that hour, usually because it was closed.

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