Thorpe Park Queue Times

How Busy Was Thorpe Park on Monday, 28 September 2026?

Thorpe Park was quiet on Monday, 28 September 2026. Across the day the average wait across all rides was 12 minutes, with the longest queue reaching 50 minutes for Hyperia around 17:00. The full hour-by-hour breakdown for every ride is below.

Average wait in minutes per ride per hour (UK time), recorded on the day from the park's live wait-time system.

  • Longest wait of the day: Hyperia at 50 minutes (around 17:00).
  • Average across all rides: 12 minutes.
  • Quietest hour: 10:00 UK time.
Ride10:0011:0012:0013:0014:0015:0016:0017:00Avg
Hyperia384339384537395041
The Swarm102637231815101019
Rush7291925252319519
Nemesis Inferno934272222178518
Ghost Train––17222020171018
SAW - The Ride719262323149516
The Walking Dead©: The Ride523192217188515
Stealth623191919179515
Colossus73019151466513
Storm Surge51210151417111012
Depth Charge51010121615121512
Samurai520111311115510
Detonator5111011119558
Flying Fish66119117558
Big Easy Bumpers5658108557
Quantum7555555–5
Tidal Wave555555555
Dobble Tea Party555555555
Mr Monkey's Banana Ride555555555
High Striker555555555
Ready Player One 4D Experience | Age Rating 12A––55555–5

Cells show the average standby wait during that hour. Blue = 20 min or under, orange = 21–60 min, navy = over 60 min.

What happened on Monday, 28 September 2026

Monday 28 September was a quiet day at Thorpe Park. Across every ride we recorded, the average standby wait came out at 12 minutes, roughly 40% below the 20-minute average across every day we have recorded.

That makes it a quieter-than-usual Monday — other Mondays in the archive average 21 minutes. Against September as a whole, which averages 17 minutes, it was one of the lighter days of the month.

Queues followed the usual pattern: they built through the morning, peaked across the middle of the day (averaging 15 minutes between 12:00 and 15:00), then eased off through the afternoon. The quietest hour across the park was 10:00. The single longest queue we recorded was Hyperia at 50 minutes, around 17:00.

The rides holding the longest queues were Hyperia, The Swarm and Rush — Hyperia averaged 41 minutes across the whole day and touched 50 at its worst. At the other end, ten rides averaged 10 minutes or less — Samurai, Detonator, Flying Fish and Big Easy Bumpers were close to walk-on for most of the day. The spread between the busiest and quietest ride was 36 minutes, which is wide enough that where you chose to walk mattered more than when you arrived.

On a day at this level, the standard tactics are enough on their own. Arriving at opening and working through the headline coasters first would have cleared the biggest queues before they built, and there would have been no case for paying to skip anything. You can compare this with other dates in the full archive, work out which days of the year behave like this using the queue calendar, and read the underlying tactics in our guide to beating the queues.

Based on readings taken every 2 minutes across 8 hours of operation, from 10:00 to 17:00, covering 21 rides. Figures are the wait times posted by the park, averaged per hour; a dash in the table means the ride reported no wait for that hour, usually because it was closed.

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