Thorpe Park Queue Times

How Busy Was Thorpe Park on Friday, 25 September 2026?

Thorpe Park was busy on Friday, 25 September 2026. Across the day the average wait across all rides was 29 minutes, with the longest queue reaching 109 minutes for Hyperia around 16:00. The full hour-by-hour breakdown for every ride is below.

Average wait in minutes per ride per hour (UK time), recorded on the day from the park's live wait-time system.

  • Longest wait of the day: Hyperia at 109 minutes (around 16:00).
  • Average across all rides: 29 minutes.
  • Quietest hour: 10:00 UK time.
Ride10:0011:0012:0013:0014:0015:0016:00Avg
Hyperia56608084979210983
The Swarm2756576065644053
SAW - The Ride1849596666634352
Nemesis Inferno1654626066573951
Stealth1639515665624147
Colossus1745504958523444
The Walking Dead©: The Ride939374751482537
Samurai–3433363840–36
Storm Surge631353340452931
Ghost Train––363537262231
Detonator720242626232221
Depth Charge616252525221619
Tidal Wave55152519261916
Flying Fish––141515151415
Quantum515201514141113
Big Easy Bumpers5788138119
Mr Monkey's Banana Ride5971110898
Dobble Tea Party55565786
High Striker55576555
Ready Player One 4D Experience | Age Rating 12A––555555

Cells show the average standby wait during that hour. Blue = 20 min or under, orange = 21–60 min, navy = over 60 min.

What happened on Friday, 25 September 2026

Friday 25 September was a busy day at Thorpe Park. Across every ride we recorded, the average standby wait came out at 29 minutes, about 44% above the 20-minute average across every day we have recorded.

That makes it a busier-than-usual Friday — other Fridays in the archive average 20 minutes. Against September as a whole, which averages 16 minutes, it was one of the heavier days of the month.

Queues followed the usual pattern: they built through the morning, peaked across the middle of the day (averaging 34 minutes between 12:00 and 15:00), then eased off through the afternoon. The quietest hour across the park was 10:00. The single longest queue we recorded was Hyperia at 109 minutes, around 16:00.

The rides holding the longest queues were Hyperia, The Swarm and SAW - The Ride — Hyperia averaged 83 minutes across the whole day and touched 109 at its worst. Five rides averaged 45 minutes or more, which is the point at which a day starts to feel like queueing rather than riding. At the other end, five rides averaged 10 minutes or less — Big Easy Bumpers, Mr Monkey's Banana Ride, Dobble Tea Party and High Striker were close to walk-on for most of the day. The spread between the busiest and quietest ride was 78 minutes, which is wide enough that where you chose to walk mattered more than when you arrived.

At this level the day needs a plan. The first and last hours are worth several times the middle of the day, the lunchtime peak is best spent on the higher-throughput rides, and this is the point at which a single targeted Fastrack on the worst-moving queue starts to make financial sense. You can compare this with other dates in the full archive, work out which days of the year behave like this using the queue calendar, and read the underlying tactics in our guide to beating the queues and our analysis of whether Fastrack is worth it.

Based on readings taken every 2 minutes across 7 hours of operation, from 10:00 to 16:00, covering 20 rides. Figures are the wait times posted by the park, averaged per hour; a dash in the table means the ride reported no wait for that hour, usually because it was closed.

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