Thorpe Park Queue Times

How Busy Was Thorpe Park on Wednesday, 9 September 2026?

Thorpe Park was exceptionally quiet on Wednesday, 9 September 2026. Across the day the average wait across all rides was 9 minutes, with the longest queue reaching 44 minutes for Hyperia around 11:00. The full hour-by-hour breakdown for every ride is below.

Average wait in minutes per ride per hour (UK time), recorded on the day from the park's live wait-time system.

  • Longest wait of the day: Hyperia at 44 minutes (around 11:00).
  • Average across all rides: 9 minutes.
  • Quietest hour: 10:00 UK time.
Ride10:0011:0012:0013:0014:0015:0016:0017:00Avg
Hyperia–4444424037343039
The Swarm10125555273012
Ghost Train––5111817101012
SAW - The Ride112020121265511
Samurai8121211131012–11
Nemesis Inferno92214101085510
Rush5121091413101010
The Walking Dead©: The Ride5117101511559
Colossus51811555557
Stealth71076811557
Detonator58710118557
Storm Surge567568556
Depth Charge55555610106
Quantum––––––555
Tidal Wave555555555
Flying Fish5675555–5
Dobble Tea Party555555555
Mr Monkey's Banana Ride555555555
Big Easy Bumpers555556555
High Striker555555555
Ready Player One 4D Experience | Age Rating 12A––5555555

Cells show the average standby wait during that hour. Blue = 20 min or under, orange = 21–60 min, navy = over 60 min.

What happened on Wednesday, 9 September 2026

Wednesday 9 September was an exceptionally quiet day at Thorpe Park. Across every ride we recorded, the average standby wait came out at 9 minutes, roughly 56% below the 21-minute average across every day we have recorded.

That makes it a quieter-than-usual Wednesday — other Wednesdays in the archive average 20 minutes. Against September as a whole, which averages 18 minutes, it was one of the lighter days of the month.

Queues stayed remarkably level all day rather than showing the usual lunchtime hump — there was no obviously good or bad hour to be walking around the park. The quietest hour across the park was 10:00. The single longest queue we recorded was Hyperia at 44 minutes, around 11:00.

The rides holding the longest queues were Hyperia, The Swarm and Ghost Train — Hyperia averaged 39 minutes across the whole day and touched 44 at its worst. At the other end, 16 rides averaged 10 minutes or less — Nemesis Inferno, Rush, The Walking Dead©: The Ride and Colossus were close to walk-on for most of the day. The spread between the busiest and quietest ride was 34 minutes, which is wide enough that where you chose to walk mattered more than when you arrived.

A day like this is what people mean when they talk about the park being empty. On this level of demand there is little to plan around: you can ride in whatever order you like, Fastrack would have been wasted money, and re-rides are essentially free. You can compare this with other dates in the full archive, work out which days of the year behave like this using the queue calendar, and read the underlying tactics in our guide to beating the queues.

Based on readings taken every 2 minutes across 8 hours of operation, from 10:00 to 17:00, covering 21 rides. Figures are the wait times posted by the park, averaged per hour; a dash in the table means the ride reported no wait for that hour, usually because it was closed.

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