Thorpe Park Queue Times

How Busy Was Thorpe Park on Tuesday, 25 August 2026?

Thorpe Park was busy on Tuesday, 25 August 2026. Across the day the average wait across all rides was 30 minutes, with the longest queue reaching 77 minutes for Hyperia around 18:00. The full hour-by-hour breakdown for every ride is below.

Average wait in minutes per ride per hour (UK time), recorded on the day from the park's live wait-time system.

  • Longest wait of the day: Hyperia at 77 minutes (around 18:00).
  • Average across all rides: 30 minutes.
  • Quietest hour: 10:00 UK time.
Ride09:0010:0011:0012:0013:0014:0015:0016:0017:0018:00Avg
Hyperia–63727168707070707770
Storm Surge–9495666726467624655
Nemesis Inferno–29615762655248442449
SAW - The Ride–27465163566259432548
The Swarm–46515255535444352246
Stealth–19434846474841301137
Ghost Train–––4044484337221636
The Walking Dead©: The Ride–9313040453654242232
Rush–14344142373534321932
Colossus–1639455329402917530
Samurai–132242––4031372430
Tidal Wave–5153943455034291230
Depth Charge513304245373734302830
Detonator–6202829333025171022
Flying Fish–12182125242525161820
Quantum–6192323302719151019
Big Easy Bumpers–591518252021221016
Dobble Tea Party–568121099868
High Striker–5681010198558
Mr Monkey's Banana Ride–5555555555
Ready Player One 4D Experience | Age Rating 12A–––55555555

Cells show the average standby wait during that hour. Blue = 20 min or under, orange = 21–60 min, navy = over 60 min.

What happened on Tuesday, 25 August 2026

Tuesday 25 August was a busy day at Thorpe Park. Across every ride we recorded, the average standby wait came out at 30 minutes, about 45% above the 21-minute average across every day we have recorded.

That makes it a busier-than-usual Tuesday — other Tuesdays in the archive average 21 minutes. Against August as a whole, which averages 23 minutes, it was one of the heavier days of the month.

Queues followed the usual pattern: they built through the morning, peaked across the middle of the day (averaging 37 minutes between 12:00 and 15:00), then eased off through the afternoon. The quietest hour across the park was 10:00. The single longest queue we recorded was Hyperia at 77 minutes, around 18:00.

The rides holding the longest queues were Hyperia, Storm Surge and Nemesis Inferno — Hyperia averaged 70 minutes across the whole day and touched 77 at its worst. Five rides averaged 45 minutes or more, which is the point at which a day starts to feel like queueing rather than riding. At the other end, four rides averaged 10 minutes or less — Dobble Tea Party, High Striker, Mr Monkey's Banana Ride and Ready Player One 4D Experience | Age Rating 12A were close to walk-on for most of the day. The spread between the busiest and quietest ride was 65 minutes, which is wide enough that where you chose to walk mattered more than when you arrived.

At this level the day needs a plan. The first and last hours are worth several times the middle of the day, the lunchtime peak is best spent on the higher-throughput rides, and this is the point at which a single targeted Fastrack on the worst-moving queue starts to make financial sense. You can compare this with other dates in the full archive, work out which days of the year behave like this using the queue calendar, and read the underlying tactics in our guide to beating the queues and our analysis of whether Fastrack is worth it.

Based on readings taken every 2 minutes across 9 hours of operation, from 10:00 to 18:00, covering 21 rides. Figures are the wait times posted by the park, averaged per hour; a dash in the table means the ride reported no wait for that hour, usually because it was closed.

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