How Busy Was Thorpe Park on Monday, 13 July 2026?
Thorpe Park was busy on Monday, 13 July 2026. Across the day the average wait across all rides was 33 minutes, with the longest queue reaching 112 minutes for Hyperia around 12:00. The full hour-by-hour breakdown for every ride is below.
Average wait in minutes per ride per hour (UK time), recorded on the day from the park's live wait-time system.
- Longest wait of the day: Hyperia at 112 minutes (around 12:00).
- Average across all rides: 33 minutes.
- Quietest hour: 10:00 UK time.
| Ride | 09:00 | 10:00 | 11:00 | 12:00 | 13:00 | 14:00 | 15:00 | 16:00 | 17:00 | 18:00 | Avg |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hyperia | – | 59 | 87 | 112 | 104 | 88 | 89 | 82 | 66 | 70 | 84 |
| Tidal Wave | – | 8 | 77 | 91 | 90 | 105 | 108 | 88 | 65 | 40 | 75 |
| Storm Surge | – | 5 | 75 | 71 | 77 | 82 | 82 | 56 | 46 | 30 | 58 |
| The Swarm | – | 30 | 73 | 92 | 73 | 75 | 68 | 41 | 19 | 10 | 53 |
| SAW - The Ride | – | 16 | 64 | 89 | 75 | 60 | 74 | 39 | 22 | 5 | 49 |
| Colossus | – | 14 | 76 | 86 | 73 | 65 | 74 | 31 | 13 | 5 | 49 |
| Nemesis Inferno | – | 15 | 60 | 67 | 78 | 72 | 56 | 41 | 17 | 5 | 46 |
| Stealth | – | 12 | 56 | 81 | 66 | 57 | 52 | 39 | 11 | 5 | 42 |
| The Walking Dead©: The Ride | – | 7 | 49 | 65 | 53 | 49 | 49 | 25 | 16 | 15 | 36 |
| Rush | – | 8 | 44 | 51 | 47 | 44 | 40 | 37 | 16 | – | 36 |
| Ghost Train | – | – | – | 45 | 48 | 46 | 30 | 21 | 16 | 15 | 32 |
| Samurai | – | 7 | 36 | 43 | 38 | 41 | 36 | 25 | 10 | 5 | 27 |
| Depth Charge | 5 | 9 | 29 | 35 | 34 | 35 | 34 | 23 | 19 | 15 | 24 |
| Detonator | – | 5 | 26 | 35 | 31 | 31 | 26 | 17 | 7 | 5 | 20 |
| Quantum | – | 5 | 15 | 24 | 22 | 24 | 20 | 13 | 5 | – | 16 |
| Flying Fish | – | 5 | 21 | 25 | 21 | 23 | 17 | 15 | 7 | 5 | 15 |
| Big Easy Bumpers | – | 5 | 11 | 19 | 17 | 18 | 21 | 7 | 5 | 5 | 12 |
| High Striker | – | 8 | 10 | 10 | 11 | 13 | 12 | 7 | 5 | 5 | 9 |
| Mr Monkey's Banana Ride | – | 5 | 8 | 12 | 11 | 10 | 9 | 10 | 6 | 5 | 8 |
| Dobble Tea Party | – | 5 | 6 | 8 | 10 | 9 | 6 | 5 | 5 | 5 | 7 |
| Ready Player One 4D Experience | Age Rating 12A | – | – | – | 5 | 5 | 5 | 5 | 5 | 5 | – | 5 |
Cells show the average standby wait during that hour. Blue = 20 min or under, orange = 21–60 min, navy = over 60 min.
What happened on Monday, 13 July 2026
Monday 13 July was a busy day at Thorpe Park. Across every ride we recorded, the average standby wait came out at 33 minutes, about 67% above the 20-minute average across every day we have recorded.
That makes it a busier-than-usual Monday — other Mondays in the archive average 22 minutes. Against July as a whole, which averages 27 minutes, it was one of the heavier days of the month.
Queues followed the usual pattern: they built through the morning, peaked across the middle of the day (averaging 48 minutes between 12:00 and 15:00), then eased off through the afternoon. The quietest hour across the park was 10:00. The single longest queue we recorded was Hyperia at 112 minutes, around 12:00.
The rides holding the longest queues were Hyperia, Tidal Wave and Storm Surge — Hyperia averaged 84 minutes across the whole day and touched 112 at its worst. Seven rides averaged 45 minutes or more, which is the point at which a day starts to feel like queueing rather than riding. At the other end, four rides averaged 10 minutes or less — High Striker, Mr Monkey's Banana Ride, Dobble Tea Party and Ready Player One 4D Experience | Age Rating 12A were close to walk-on for most of the day. The spread between the busiest and quietest ride was 79 minutes, which is wide enough that where you chose to walk mattered more than when you arrived.
At this level the day needs a plan. The first and last hours are worth several times the middle of the day, the lunchtime peak is best spent on the higher-throughput rides, and this is the point at which a single targeted Fastrack on the worst-moving queue starts to make financial sense. You can compare this with other dates in the full archive, work out which days of the year behave like this using the queue calendar, and read the underlying tactics in our guide to beating the queues and our analysis of whether Fastrack is worth it.
Based on readings taken every 2 minutes across 9 hours of operation, from 10:00 to 18:00, covering 21 rides. Figures are the wait times posted by the park, averaged per hour; a dash in the table means the ride reported no wait for that hour, usually because it was closed.
