Thorpe Park Queue Times - Monday, 11 May 2026
Average wait in minutes per ride per hour (UK time), recorded on the day from the park's live wait-time system.
- Longest wait of the day: Hyperia at 64 minutes (around 14:00).
- Average across all rides: 9 minutes.
- Quietest hour: 17:00 UK time.
| Ride | 10:00 | 11:00 | 12:00 | 13:00 | 14:00 | 15:00 | 16:00 | 17:00 | Avg |
|---|---|---|---|---|---|---|---|---|---|
| Hyperia | 32 | 30 | 23 | 41 | 64 | 44 | 30 | 15 | 35 |
| Ghost Train | – | – | 14 | 20 | 17 | 16 | 10 | 10 | 15 |
| Colossus | 19 | 25 | 13 | 10 | 12 | 6 | – | – | 14 |
| The Swarm | 24 | 34 | 10 | 14 | 10 | 10 | 5 | 5 | 14 |
| Nemesis Inferno | 13 | 10 | – | – | – | – | – | – | 12 |
| Stealth | – | 18 | 16 | 11 | 10 | 10 | 9 | 5 | 11 |
| SAW - The Ride | 11 | 22 | 10 | 6 | 5 | 5 | 5 | 5 | 9 |
| Depth Charge | 5 | 5 | 5 | 5 | 6 | 8 | 9 | 10 | 7 |
| Detonator | 5 | 5 | 9 | 10 | 8 | 8 | 5 | 5 | 7 |
| Samurai | 5 | 9 | – | 8 | 8 | 10 | 7 | 5 | 7 |
| The Walking Dead©: The Ride | 5 | 6 | 6 | 8 | 9 | 5 | 5 | 5 | 6 |
| Storm Surge | 5 | 5 | 5 | 5 | 7 | 6 | 10 | 5 | 6 |
| Big Easy Bumpers | 5 | 5 | 5 | 5 | 7 | 5 | 5 | 5 | 5 |
| Dobble Tea Party | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Flying Fish | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| High Striker | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Mr Monkey's Banana Ride | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Quantum | 5 | 7 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Rush | 5 | 6 | 6 | 5 | 5 | 5 | 5 | 5 | 5 |
| Vortex | 5 | 5 | 5 | 5 | 6 | 7 | 5 | 5 | 5 |
Cells show the average standby wait during that hour. Blue = 20 min or under, orange = 21–60 min, navy = over 60 min.
What happened on Monday, 11 May 2026
Monday 11 May was an exceptionally quiet day at Thorpe Park. Across every ride we recorded, the average standby wait came out at 9 minutes, roughly 55% below the 20-minute average across every day we have recorded.
That makes it a quieter-than-usual Monday — other Mondays in the archive average 24 minutes. Against May as a whole, which averages 16 minutes, it was one of the lighter days of the month.
Queues stayed remarkably level all day rather than showing the usual lunchtime hump — there was no obviously good or bad hour to be walking around the park. The quietest hour across the park was 17:00. The single longest queue we recorded was Hyperia at 64 minutes, around 14:00.
The rides holding the longest queues were Hyperia, Ghost Train and Colossus — Hyperia averaged 35 minutes across the whole day and touched 64 at its worst. At the other end, 14 rides averaged 10 minutes or less — SAW - The Ride, Depth Charge, Detonator and Samurai were close to walk-on for most of the day. The spread between the busiest and quietest ride was 30 minutes, which is wide enough that where you chose to walk mattered more than when you arrived.
A day like this is what people mean when they talk about the park being empty. On this level of demand there is little to plan around: you can ride in whatever order you like, Fastrack would have been wasted money, and re-rides are essentially free. You can compare this with other dates in the full archive, work out which days of the year behave like this using the queue calendar, and read the underlying tactics in our guide to beating the queues.
Based on readings taken every 2 minutes across 8 hours of operation, from 10:00 to 17:00, covering 20 rides. Figures are the wait times posted by the park, averaged per hour; a dash in the table means the ride reported no wait for that hour, usually because it was closed.
